August 5, 2008

"My Character Should Know That..."


Have you ever heard another player at the table utter the above words?

Well, I've heard it far too many times. This post is dedicated to those players who think their character should "know something" during a non-combat/role-playing encounter. Sometimes they should, sometimes they shouldn't. The only one at the table who really knows is the DM. Nonetheless, as the DM, it can get very tiring if the same players (or gods forbid, all of them) keep using this tactic to wear you down. The reason they do it is because it works. The reason it works is because the DM _wants_ you to know some things some of the time; all in the interest of internal consistency and storyline progression. However, there are times where your character does not know something. There are times when your character should not know something, but in the confusing mess of 50 dice, 12 or 13 npcs, 10 maps, a couple of notebooks, and no less than 3 rule books, the DM slips out something that shouldn't have come out.

"OK OK, YES, Zanazabar just knows that the Mad Gibbon King is buried under Matchbook Hill! OK, are you happy now?"

Then it sinks in. And this makes DM's very very angry. Like, HULK angry.

Ok, maybe not that mad; but it IS annoying and can wreak havoc on gameplay. So, this post is also dedicated to the DMs across the universe who have to deal with these role-playing munchkins and need some advice.

For the Players
First of all... stop.
Stop asking for handouts.
Stop nudging the DM using metagame speak at the game table with statements like "I should know this or that." or even worse "He should know this or that."
Instead, write it down on a little piece of paper, maybe even slip the DM a note that says something like "Hey, would Zanzabar the Necromancer know where the Mad Gibbon King was buried? I mean, I wrote his backstory such that he grew up at a mortuary." Or, something similar. Whatever you do, don't break character. Metagaming during a "non-combat encounter" destroys immersion, ruins the flow of the encounter. Maybe some gaming groups never establish this "flow" so you are reading this going: WTF is he talking about. For those of you who know, I'm with you.

(BTW - us old-school D&D players just call it role-playing; "non-combat encounter" is like it was created by a career Warhammer gamer who worked in the marketing department. "Oh sigh, here's another 'non-combat' encounter.. can I just sit this one out? Role-playing is sooooo boring." What asshats... ) But I digress...

Secondly, for the players, establish what your character knows and doesn't know outside the game table. Use email, your group's wiki, or (OMG!) the phone. Get into your character's head and establish their backstory's knowledge horizon. This might only take 5 minutes or much more, but whatever it is, write it down for future reference. Have your DM help you brainstorm ideas - especially if the campaign is in a homebrewed setting.

For the Dungeons Masters
Players are like toddlers. They want and want and want. They will cry and whine and beg and crawl to get it. They will push you to your limits. So, when a player breaks character mid-sentence with some ugly, mind-jarring game speak during a role pla... i mean "non-combat encounter", stop them. Politely ask that they save their discussion for what they might know and don't know until afterward. Remind them that playing both the King, his Councilor, and all the jesters in his court is taxing on you creatively, and that everyone would benefit if the suspension of disbelief is maintained a few minutes longer. Group hug? Either that or smash the table into a million pieces like the Hulk - come on; you know you want to...

But what if Zanzabar the Wizard did indeed know something about the burial location of the Mad Gibbon King? Then it is your responsibility as the DM to say something to the player ahead of time. Or, even better, slip them a prepared (i.e. printed) note about what they would know just before the beginning of the encounter.

A good strategy is to establish a regular rapport with your players by email - individually. Discuss their character's long-term goals within the campaign arc; establish their knowledge horizons, and decide what are their motivations. A simple exchange of one or two emails in this respect goes miles towards maintaining the longevity of a particular character's development over the course of a campaign. Maybe this is too much immersion for some player's (I'm looking at the 4E designers), but trust me - gaming this way is just better.

In Closing...
Whatever the details are, there are times when player knowledge does not match up with character knowledge. It goes both ways too. Sometimes (perhaps more often) the player knows things the character does not (maybe your players all have copies of the Monster Manual at home). In either situation though, everyone benefits if the player and DM don't "break character" during the role-playing. It makes the game more enjoyable for everyone; its one of those things that separates D&D from all those other silly games. And please, for the love of the game, stop with the "My Character Should Know That!"

I hope this post makes sense to some of you...

ATTENTION RPG BLOGGERS! Captcha error on Blogspot; I may have the fix


Captcha, 404 File Not Found Error with Blogger

Hey all, just a quick FYI - the Blogger "captcha" feature is all bugged out (at least for me and about 1/2 dozen other people I know). This basically means that, when we want to leave a comment on someoneelse's blog (that is hosted by Blogger.com), the word verification step is BLANK. there is no crazy word to decipher. If you right click on the blank space where the word should be (the 'captcha') to view image, you'll get a 404 File Not Found Error. I'm not sure is this is a problem with the users or the blog owners, but I suspect that the Blogger bot has decided your Blog is spam or something and disabled commenting to your blog.

Danny_theDM @ The Art of the TPK!!! This happened to me! I was going to post some real nice comments on your most recent blog entry, including "First Post" of course - but to no avail. PLEASE UNLOCK YOUR BLOG.

If your blog readers cannot comment on your blog, then please go here:
https://www.google.com/accounts/DisplayUnlockCaptcha?service=blogger
and UNLOCK your blog. I have no idea why this has happened, stupid Blogger... argh!

August 4, 2008

Too excited to title this post...

We've been added to RPGbloggers.com !!! The kind folks over at RPGBloggers.com have added The Core Mechanic to their list of member sites. The new network site is the brain child of some of the biggest names in the tiny world of RPG blogging; so go check them out.

So, there's no new posts today since I'm too busy dancing around my lab like headless chicken. Oh, and they asked that I make a banner/logo, so I came up with this one in a pinch. What do you think?
So, that's it for today.

August 3, 2008

Treasure, Terrain, Organization, Society, and Other Metadata Madness

Don't get me wrong, I love the new 4E Monster Manual. All those juicy statblocks save me tons of time. I mean, there's 489 of them! But... There's a crappy index. And, there are fewer monsters in it than any other edition (~150 or so). And there's no Terrain or Climate data for any of the monster. Oh, and there's no information on the kinds of treasures usually associated with each monster. And there's no ecology, or lair, or... or... or... oh for fucks sake. Let's just admit it: the new 4th Edition Monster Manual has some major problems. At least when compared to the 3E version. But do the omissions above really matter? Experienced DM's (like myself) will say "No, not really." "I never used that information anyway." or something similar. And this may be true, but I think all this "metadata" is still useful. It acts as a source for the imagination, helps us shape consistent environs for our players, and serves to guide our choices when building encounter tables. Not to mention, of course, that the 3E metadata that was available was hugely useful for NEW DM's.

This post was prompted because I use Encounter Tables. I generally put together these tables for each wilderness area/zone the player may adventure through. Putting these together is a pain in 4E because there's no Terrain information for any of the MM entries. Then it clicked: there's really not much beyond the tactics for each statblock and a couple very short paragraphs of "Lore" for each monster section. Luckily I have a sizable 3E collection, and I find that keep looking back to those older books.

If you were a new DM, and I were to ask you "Can you give me a list of creatures under level 5 that would be found in a temperate plains region of the world?" or "What creatures around level 10 are found in cold, mountainous regions?" These questions would be tricky to answer using the 4E Monster Manual. I'm thinking of putting together a table that summarizes this info for DM's playing 4th Edition who are new to the game.

August 1, 2008

Now Chomp on This...


OK.. to borrow an expression from WoW... /sigh

The 3E vs. 4E battle that is going on in the metaverse is exhausting me. I just can't keep up. How am I supposed to get any work done people? LOL.

At some point, someone pointed to a fictitious conversation over at dungeon_grrl's blog. It was funny - and it made me think. It was the kind of post that just had that effect. It made me think specifically about the two magazines DRAGON and DUNGEON; and how WotC "reimagined them" into some sort of E-subscription service. But before I get into that, I want you to get some background on where I'm coming from.

Professionally speaking, I am a research scientist. In my field there are three big-hitter journals (so-called First Tier Journals). Who knows, you may have heard of them: Science, Nature and Cell. These journals publish the world's most cutting edge science; the kind of science that (supposedly) has the biggest impact on the human beings living in the world. The readership of the journals is massive - as in just about everyone "in science" reads them. Not surprisingly, these journals require a subscription from every single reader. Sure, your institution (where you work) may sponsor your subscription (as does mine), but the journals are still getting their money. And it is not cheap. What is worse is that a subscription is required for both the online-version and the print-version. For example, Nature charges about $200 per person per year. Science charges about $150/year. Like I said, it is not cheap.

Bear with me here, I'm about to make my point.

Well, a few years ago some scientists got together and said basically: "Hey! Knowledge should be free!" They were right too, so they started the Public Library of Science movement. Their goal was to turn the publishing industry on its head by creating a new journal (PLoS Biology) where the published results of world-class scientific research would be free to read for anyone who wanted it. They even published a manifesto, of sorts, that included a set of core principles for publishing research. It was the sort of pie-in-the-sky thinking that makes you feel all warm inside. It was not a new idea, at the time, but I was in grad' school still figuring things out. I do, however, remember thinking: This is AWESOME!

Well, there was loads of criticisms. All the major journals ran editorials that detracted from PLoS for years (and still do). It was downright dirty business. It would never work! said some, It's a stupid idea! said others, and You'll go broke! said still more. Well folks... it worked! It worked so well, that dozens of other journals have followed suite (except for the big three I mentioned above). The sea-change also made a ton of people pissed off too - mainly the elephant. You know, the elephant in the room? Money? Profits? Those people.

OK, now.. back to Dungeons & Dragons.

What if we did something similar? We, as in, the D&D fanbase. What if we created an gaming editorial board that reviewed submitted fan-generated material, selected it for "publication", and then published a monthly online magazine that was FREE for the rest of fandom to read and use in their games. We could even offer the alternative of real printed copies, using LuLu.com (or something similar) at cost. Game retailers around the world could use LuLu to print off as many copies as they wanted at cost; or even just print out the PDFs and offer them for free to their customers. The materials could be "system-neutral", or we could sign the GSL (or not) and simply be a 3rd party D&D eZine. I read the entire GSL today - so long as the whole magazine is D&D related (which would cut out other games of course). It really would not be as hard as you think it would be. It might even be fun. =D

OK, it would be hard - but it would be awesome if it worked!

Now, before you all start telling me that there are tons of these geek zines in existence already - I KNOW. And, I KNOW that there's the Enies (or however that is spelled), etc. This was just a idea-of-the-minute. A fusion of two unrelated aspects of my life: Science & D&D.

What do you think? Impossible? Or.. sign me up!

Final Note Added Later: I think WotC is going the route of the elephant, profits. And who can really blamed them, they have to - its a company and a company is made up of people, but it is NOT a person. Companies have to answer to shareholders; in this case HASBRO. I would not be surprised if, with their shrinking fan base, they cancel DRAGON and or DUNGEON completely in the next year or two. Oh, and by shrinking fan base, I mean to say that the growth of new players is likely smaller than the growth of new products - thus the demand for any one product (like a D&D Insider subscription) is going to be small. Why would I pay $15/month for FRCS updates, when I can buy Kenzer & Co in 1 shot. But I digress...