This post over at tenletter prompted inspired me to make a suggestion - one which I'm sure someone else in the blogosphere has made before (but I can't find the reference): what if you removed the names of the combat powers in 4E? Instead, just have the players actually describe what they are doing instead of "pushing a button".
But I'll actually take this one step further.
What if you made these nameless Encounter and Daily powers triggered effects, instead of chosen actions? For example:
- Player's Daily powers would trigger (and replace) any critical hit on an opponent made with a basic attack or an at-will power.
- Encounter powers would happen only after any successful hit with a basic attack or an at-will power, and replace the effects of the initial attack.
- At-will and utility powers would be used as they operate now.
Now, such a house rule might also apply only to martial and primal classes: divine and arcane classes might remain as they are. I mean, wizards have always had tons of choices - that was their specialty - and still is considering that Tomes have been added to 4E (greatly expanding the flexibility of wizards in game).But I digress...
If you remove the names of encounter and daily powers and simply move them over to the existing at-will powers as triggered effects (immediate interrupts maybe?), it might have a very strong effect on the mood/feel of 4E combat as it plays out.
Crazy, stupid idea? Or maybe there's some traction here? What do think?