(Original Art by Matt Lichtenwalner • dragonbones.net)
I've received a number of emails from several readers and other bloggers in the RPG blogging community wondering what the heck is Nevermet Press and what our plans are for it. I guess this is the part where I spill the beans.
Together, we want to change the way roleplaying games are made. There is a vast storehouse of creativity locked up in the community of gamers who play RPGs. We want to build a meetinghouse where we can all work together to unlock that creativity and drive the development of new, innovative material for roleplaying games of all styles and genres that everyone can enjoy.
It's an ambitious plan, but someone has to try, right? Enter Nevermet Press...
Several months ago we started working together on various projects, it naturally evolved into thinking "Hey, we should start a small press publishing company!" I love challenges, and tend to get way over extended before saying no to anything, so of course that is exactly what we did: Nevermet Press was born.
Being that all three of us are avid RPG bloggers -- we wanted NMP to offer something different to the gaming community. So, we put on our CrazyHats and started brainstorming. In no time, three "cornerstones" of Nevermet Press took shape (in true to form blogger style bolded list... oh and we are still looking for that missing forth corner...):
- Community Developed & Supported- The strength of Open Game Table is that it draws from a host of writers that don't represent the "industry" (for the most part), but instead represents gamers, the fans, the "end-users" of what the RPG industry produces. Nevermet Press will seek to emulate that same core value by working with RPG bloggers and blog readers in the gaming community (that means YOU). We want to produce great games, but we want to draw on the community as a whole to develop them. An important difference from NMP and Open Game Table is that we will also be implementing a profit sharing mechanism for the most active content developers contributing to any one project. Our creator revenue sharing program will cover both content contributed by authors and artists alike. Everyone's contribution will count. Thus, Nevermet Press eventually be able to field potentially multiple projects supported by dozens paid content developers.
- System Independent & System Optional- What games do you play? How many systems do you enjoy? Chances are you play many games and enjoy multiple RPG platforms. What doesn't change is the social gaming experience. Nevermet Press wants to develop game products that are independent of any one system. We will aim to publish stat'less books that can be used with any game system. All system specific statblocks, rules and mechanics, etc will be made available from our website. All them will be paired with a host of multiple systems as well, so we will not be focused any one system. We believe thisinnovative approach will help us stay focused on the creative aspects of RPGs. Our first major printed book: tentatively called "The Villain Manual", will be completely statblock free. You'll find tons of backstory, maps, encounters, adventures, campaign arcs, and other materials about dozens upon dozens of villains for a variety of campaign settings. This book will be supported by our website - where you will be able to download all the statblocks and "crunchy" system-specific details for all your favorite games. Found a cool villain, and want to run him in Savage Worlds? No problem. 4E D&D? Done. d20 Modern? OD&D? It will all be available through NevermetPress.com.
- Stuff You Can Use Today - In the blogosphere, content is king. And much is the same with games. On NevermetPress.com, we are going to provide USABLE content every day. It's a very tall order, but think about it: new villains, new monsters, new equipment, new adventures or campaign hooks every single day of the week for multiple game systems. We will avoid advice on how to play (don't you know what's best?). You wont find definitions of what is or is not old school (do you care?). No reviews. No 'fluff'. None of that. Just stuff you can use for your game tonight. All Content, Everyday. Period.
Thanks for taking the time to read this. I'm looking forward to working with all of you.
If you are interested in climbing on board, and want to start working with us, then please by all means shoot me an email. I'll get back to you as soon as I can with additional details.
I can always be reached at firstname.lastname@example.org
with Michael Brewer and Quinn Murphy.
from Nevermet Press