July 15, 2008

4E Conversions: The Blightspawn of Rawlings Wood Part 2


Yesterday, I mentioned that I had made my own 4E conversion of the template I am using for The Blightspawn of Rawlings Woods. So, I'm including it here for completeness (my apologies!). The original Blightspawn template can be found on page 60 of the Unapproachable East, an accessory book for the 3rd Edition Forgotten Realms Campaign Setting. The main difference, aside from the new rules, from my converted Blightspawn and the one originally featured in the UE is that everyone who dies from the disease rises again as Blightspawn (instead of just a handful of the victims). Also, please note the subtle differences from the Level 6 Blight Disease and the Level 16 and Level 26 versions. I thought it would make things a tad more interesting to include the increase in virulence of the disease, coupled with the shorter 'rise again' times.


Blightspawned
aberrant fey (plant)
Elite Soldier
XP Elite
Senses Low-light
Defenses
+2 AC; +2 Fortitude; -1 Will
Immune to disease, poison, sleep, paralysis, stun
Vulnerable
fire (a blightspawned takes ongoing 5 fire damage [save ends] when damaged by fire)
Saving Throws
+2
Hit Points +8 per level + Constitution score
Powers
Blight Touch (standard, at-will) * Disease, Necrotic

Level + 5 vs. AC; 1d10 + 5 necrotic damage, and the target contracts level 6 Blight Disease (see below). Increase the damage to 2d6 + 7 at 11th level, and to 3d6 + 10 at 21st level. Similarly, increase the disease to level 16 and level 26 respectively.

Blight Disease
(Level 6 Disease)
Attack +6 vs. Fortitude
Endurance stable DC 20, improve DC 24
Initial Effect. The target looses one healing surge that it cannot regain until cured.
Diseased Progression. Each time the target is exposed to sunlight, it takes ongoing 1 necrotic damage (save ends). If this damage reduces the target to 0 hit points, it dies and rises again as a Blightspawned in 1d4 days.
Final State. At the moment of the failed endurance check, the target takes ongoing 5 necrotic damage (save ends). If this damage reduces the target to 0 hit points, it dies and rises again as a Blightspawned in 1d4 days.

Blight Disease (Level 16 Disease)
Attack +16 vs. Fortitude
Endurance stable DC 26, improve DC 31
Initial Effect. The target looses two healing surges that it cannot regain until cured.
Diseased Progression. Each time the target is exposed to sunlight, it takes ongoing 5 necrotic damage (save ends). If this damage reduces the target to 0 hit points, it dies and rises again as a Blightspawned in 1d4 hours.
Final State. At the moment of the failed endurance check, the target takes ongoing 10 necrotic damage (save ends). If this damage reduces the target to 0 hit points, it dies and rises again as a Blightspawned in 1d4 hours.

Blight Disease (Level 26 Disease)
Attack +26 vs. Fortitude
Endurance stable DC 30, improve DC 36
Initial Effect. The target looses three healing surges that it cannot regain until cured.
Diseased Progression. Each time the target is exposed to sunlight, it takes ongoing 10 necrotic damage (save ends). If this damage reduces the target to 0 hit points, it dies and rises again as a Blightspawned in 1d4 minutes
Final State. At the moment of the failed endurance check, the target takes ongoing 20 necrotic damage (save ends). If this damage reduces the target to 0 hit points, it dies and rises again as a Blightspawned in 1d4 minutes

Let me know what you think. In the meantime... enjoy!

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