Yesterday I posted a brief "How-to" for multiclassing in 4th Edition Dungeons & Dragons. In short, it rocks. In my opinion, it blows away any previous system of multiclassing for D&D. If you're not sure what the heck I'm talking about, check out yesterday's post let me know what you think about it.
Today, as promised, I'm presenting the first in a series of case-studies where I walk through the progression of an example character destined to multiclass. In this first example our trusty human fighter, Crushington Stonesplitter, is having a sort of religious awakening. The back story for this character is that his father, an ex-militia man, is the only stone mason in the region where Crush grew up. On top of that, Crush is the only son of four children. His father, a shining example of super machismo gone haywire, expects Crush to 1) carry on the family profession, and 2) spend a few years doing nothing short of kicking-ass to prove his manhood. Little does his father know, however, that Crush secrete pays homage to the Dwarven God of Stone Moradin (yes, a human cleric of Moradin is possible).
Still in the Bubble Wrap
Not unexpectedly, Crush starts the campaign at 1st level as a Human Fighter. Without going into a step-by-step stat block (I will produce one later), I'll simply outline the progression chronologically by character level. Multiclass (in this case, Cleric) related skills, powers, and feature will be in italics. Each bulleted item corresponds to his character level.
- At first level, Crush ends up already be well on his way towards being a true healing defender type. He gets the following feats: Improved Initiative and Initiate of the Faith. As a results, he starts with four class features (three from being a fighter, one from the cleric class): Combat Challenge, Combat Superiority, Fighter Weapon Talent (1H), and Healing Word (as a daily). He also starts out with three at-will powers (Cleave, Sure Strike, and Tide of Iron) as well as Covering Attack (encounter) and Brute Strike (daily). Finally, Crush begins the game with five trained skills: Atheltics, Endurance, Heal, Intimidate, and Religeon.
- Gains the daily utility power Boundless Endurance and the feat Shield Push.
- Gains the encounter power Crushing Blow.
- Gains the multiclass feat Novice Power, which allows him to immediately swap his Covering Attack for the cleric encounter power Healing Strike.
- Gains the fighter 5th level daily power Rain of Steel.
- Gains the feat Ritual Caster, this allows Crush to start collecting ritual spells that he can use via his Heal and Religion skills. He also gains the fighter utility power Unbreakable.
- Gains the encounter power Iron Bulwark.
- Gains the multiclass feat Acolyte Power, and immediately swaps the fighter utility power Unbreakable for the cleric utility power Cure Serious Wounds.
- Gains the fighter daily power Victorious Surge.
- Gains the multiclass feat Adept Power, and immediately swaps Thicket of Blades for the cleric daily power Blade Barrier. In addition, he gains the fighter utility power Stalwart Guard.
- Once Crush reaches 11th level, he chooses not to take a class-specific paragon path and instead chooses the Multiclass Paragon Path.