February 8, 2009

New 4E Ritual Feats

Inspired by this post over at A Hero Twice A Month, I've decided to offer up something that might help DMs who are looking for a fix to rituals in 4th Edition Dungeons & Dragons. First off, to use these new homebrew feats - you need make two changes to your game:
  1. The Ritual Caster feat is dropped and replaced by other feats listed below.
  2. Classes that normally gain the Ritual Caster feat as part of their design (clerics, wizards) gain, instead, three other feats (shown below).
The feats below are aimed at addressing some of the "issues" people are having with 4E rituals in that 1) money is the main obstacle towards gaining new rituals; and 2) anyone can be a ritual caster as easily as a wizard or cleric - thus devaluing the the importance of the ritual caster class feature.

Epic Ritual Caster
Prerequisite: Trained in Arcana or Religion, Paragon Ritual Caster Feat.
Benefit: You can master and perform rituals of your level or lower. These rituals are limited to those of level 30 or below. See Chapter 10 for information on acquiring, mastering, and performing rituals. Even though some rituals use the Heal skill or the Nature skill, the Arcana skill or the Religion skill is required to understand how to perform rituals. Clerics and Wizards automatically gain this feat as part of their ritual caster class feature.

Heroic Ritual Caster
Prerequisite: Trained in Arcana or Religion.
Benefit: You can master and perform rituals of your level or lower. These rituals are limited to those of level 10 or below. See Chapter 10 for information on acquiring, mastering, and performing rituals. Even though some rituals use the Heal skill or the Nature skill, the Arcana skill or the Religion skill is required to understand how to perform rituals. Clerics and Wizards automatically gain this feat as part of their ritual caster class feature.

Natural Study [Wizard]
Prerequisite: Int 13, wizard.
Benefit: You gain a +3 bonus to all ritual casting checks that rely on the Arcana or Nature skills.

Paragon Ritual Caster
Prerequisite: Trained in Arcana or Religion, Heroic Ritual Caster feat.
Benefit: You can master and perform rituals of your level or lower. These rituals are limited to those of level 20 or below. See Chapter 10 for information on acquiring, mastering, and performing rituals. Even though some rituals use the Heal skill or the Nature skill, the Arcana skill or the Religion skill is required to understand how to perform rituals. Clerics and Wizards automatically gain this feat as part of their ritual caster class feature.

Ritual Mastery
Prerequisite: Heroic Ritual Caster, Paragon Ritual Caster, Epic Ritual Caster.
Benefit: You automatically gain mastery in two rituals of your level or below. You may take this feat multiple times to gain mastery in additional feats.

Scholar of the Sacraments [Cleric]
Prerequisite: Int 13, cleric.
Benefit: You gain a +3 bonus to all ritual casting checks that rely on the Religion or Heal skills.

Hopefully these rituals might provide a quick fix to anyone who is looking to make clerics and wizards the _real_ ritual casters in the game once again. At the same time, these changes don't prevent anyone else from learning how to cast rituals.

Comments? What do you think?

2 comments:

  1. I personally solve these problems by just letting players learn rituals for free whenever they get an opportunity, such as peeking at a ritual book of a fellow mage or coming upon a scroll. I limit these instances so that they can't spend a month at the library and know every ritual in the game, but I allow them the benefit whenever I think they should learn a ritual or so.

    As for ritual caster, I changed it so instead of giving 2 free rituals, it gives access to all level 1 rituals. This is a big advantage in ritual casting, moreso than just getting 2.

    (It's also important to remember that Wizards learn Rituals every couple levels for free, which gives them a gigantic advantage if you look at rules-as-written ritual casting and acquisition. I really don't think, at least where the Wizard is concerned, that his ritual class feature is devalued at all.)

    It's nice to have it in feats I suppose, but I just prefer issuing a houserule or DM fiat.

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  2. Heya Wyatt! Thanks for stopping by!

    Yeah, I didn't forget that Wizards still get bonus feats every so often - I just wanted to give them, and other characters, the ability to gain additional rituals for a feat - which seemed like a fair exchange, especially since some rituals are expensive to purchase.

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