(Below you will find links to various other blogs followed by teaser text from the post)
- Get Rid of the Fluff : ... Fluff has bad nutritional values. It’s not surprising to hear a lot of people claiming that they “don’t like books with a lot of fluff” or that “that kind of gameplay is too fluffy” simply because they have been experiencing this kind of nourishment and sometimes assume ...
- Magic Items & Treasure Allocation in (mostly D&D) RPGs
- How to Create a Magic Item : ... I’ve tried to make the nature of the process abstract enough to be applied to any particular system...
- The Evolution of Magic Items : ... Keep magic items simple, make them a small proportion of a character's power, and make their expected progression ...
- Intelligent Weapons : ... items are scattered throughout the world, usually possessed by their creators or lost to history ...
- Rewards Vs. Gifts : ...Introducing treasure is an art-form. There are no set rules about how to do it, but if you don't do it well then you'll run into problems...
- Artist Profile: Frank Frazetta : ... All it took was one print of the painting, “Kane on the Golden Sea” to spark the fire of imagination within me ...
- I am a Writer... : ... my mind shifted into a seldom before attained creative overdrive ... I created Chatty Studios, Kobold Love and I wrote a post about being a writer in the RPG industry...
- My Resignation From The ENnies: An Explanation : ... an insular, incestuous culture for the awards themselves is a cancer which, if left untreated, will damage the awards' relevancy ...
- Campaigns on Limited Time
- Keeping Kosher : ... Sometimes we can barely scrape our notes together in time for the regular session ...
- GMing Short Weeknight Games : ... With the caveat that I’ve only ever run a couple of weeknight one-shots, here’s what comes to mind ...
On another note: Looking at my Google Analytics data, it looks like I need to work on my Suberian audience...
Thanks for linking my post!
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